using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;

namespace MegaManRipoff.MainGameClasses
{
    /// <summary>
    /// Allows the game camera to follow this object.
    /// </summary>
    interface IFocusable
    {
        /// <summary>
        /// The object's current position (used when the camera
        /// scrolls).
        /// </summary>
        Vector2 Position { get; set; }

        /// <summary>
        /// The point to focus the camera upon.
        /// </summary>
        Vector2 FocusPoint { get; }
    }
}
